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| What to write...? What to draw? Mua ha ha. |
Friday, October 28, 2011
Bookworm
Tuesday, October 18, 2011
Monday, October 17, 2011
Wednesday, April 6, 2011
Swords and Shields
A concept I had really early on during development of Warriors: Legends of Troy for an art style. It's a basic soldier character and the words I had in my mind while making this were "barrel" and "muscle". I really dig the art style of The Legend of Zelda: Wind Waker and Phantom Hourglass as well as Capcom's Okami. The proportions specifically and how badass characters with weapons interesting contrasted those proportions. The approach I proposed was a simple silhouette with nice textures and lighting. I love working in tones and giving character form with the airbrush-like tool in Photoshop. I tried to duplicate the magic I had in this to some of the main characters but they didn't quite live up to the feeling I had with this guy. It would have been so fun to animate this type of character. Maybe one day.
Monday, April 4, 2011
Warriors: Legends of Troy
So I've spent the past few years working on a PS3/XBOX360 title called Warriors: Legends of Troy. I had a great time on it going from doing character concept art to animation and learned a lot along the way. This is a concept piece for the character Paris which is an unlockable image in the game's gallery. I was inspired to approach my drawings differently after looking at the art my co-workers were creating.
Sunday, March 6, 2011
Pokemon Black and White

Did this drawing a while back for another drawing challenge. I got to pick this time and my challenge was "What if Pokemon were real?" Figured I should post it now to tie in with the new release of Pokemon Black and White today. It's supposed to be Ash (looks more like Woody from Toy Story at this point with a peg leg but whatever) coming across a Venusaur in the middle of a jungle. It's not done but I'm done with it :P And looking at it now, it's neither black or white... Where's my Pokemon Gray?!
Thursday, February 24, 2011
Octavius Freeze
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