A concept I had really early on during development of Warriors: Legends of Troy for an art style. It's a basic soldier character and the words I had in my mind while making this were "barrel" and "muscle". I really dig the art style of The Legend of Zelda: Wind Waker and Phantom Hourglass as well as Capcom's Okami. The proportions specifically and how badass characters with weapons interesting contrasted those proportions. The approach I proposed was a simple silhouette with nice textures and lighting. I love working in tones and giving character form with the airbrush-like tool in Photoshop. I tried to duplicate the magic I had in this to some of the main characters but they didn't quite live up to the feeling I had with this guy. It would have been so fun to animate this type of character. Maybe one day.
Wednesday, April 6, 2011
Monday, April 4, 2011
Warriors: Legends of Troy
So I've spent the past few years working on a PS3/XBOX360 title called Warriors: Legends of Troy. I had a great time on it going from doing character concept art to animation and learned a lot along the way. This is a concept piece for the character Paris which is an unlockable image in the game's gallery. I was inspired to approach my drawings differently after looking at the art my co-workers were creating.
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